[RELEASED] for UE4: Complete Sky and Weather System

Yes there is.

Regard that I have played today some with and trueWater. I must say I’m stunned. I particularly love the weather system.
I have some questions. I would love to know if some things are possible without going in depth into it - a yes/no answer would be enough, although having an answer like “look into < passphrase to check it out” would be even greater.
so…

  1. Can I get a reading on the humidity/wetness on an area? in other words can I make landscape and rocks etc wet when its raining? Or accumulate snow where its snowing?
  2. Can I change weather locally without influencing the entire simulation that is global. Let’s say I want to be able to influence the weather for some multiplayer players in a certain area, but I dont want it to affect players whom are 5 km away. They don’t need to precisely see what going on that 5 km away, but I cant have an instant cutoff from one weather to another. It cant just swap to cloudy weather in an instance. Is it doable?
  3. where can I find documentation on water and how I can use it?
  4. Can I customize water material?

I am mostly interested in the possibility of using as season simulation.