[RELEASED] for UE4: Complete Sky and Weather System

Hey Guys,

I’m on 4.21.0 (18 Feb) (so not 4.2) in Unreal Engine and I’m trying to make a foggy day.
Something like :

https://.unrealengine.com/filedata/fetch?filedataid=159012&type=thumb

When I increase the Haze / fog setting to shorten the view distance I tend to get very warm colors from the sun (even when the sun is at its zenith), and as I increase the setting further the light quickly fades away completely so it looks like night time - it actually looks more like being in the middle of a sandstorm than in fog.

The only way I’ve managed to get something similar to the photo by increasing the Haze base to the “wrong” values, way above the environment itself.

I haven’t changed any settings in the SequenceActor or in the World Settings, it’s all default.
Does anyone have any pointers on how to achieve something like the photo?