So it seems everything is loading properly, minus the clouds and skylight. I am not sure whats going on.
The sunlight is working. The sky is grey/black. Shadows are working.
Whats not working: Sequencer and Skylight.
I have rebuilt the engine about 1,000 times, as well as my project.
When i build using FrontEnd (set to Development) i get the sky grey/black and shadows are 100% void of skylight bounces.
When adding to the project, i use the "Initialize " and allow it to add itself after selecting the light source.
Currently using: UE4 build with the 4.2 for 4.21 engine (source)
Added the additional code to the Win Automation as instructed in the documentation.
On build/cook, the folders and files are added (verified by opening the directory)
Is there anything other then added the code, or, what build type to use that i am missing? We are looking at about a week of same no matter how many times someone says “but did you follow the documentation?”. Maybe a build setting in FrontEnd? I compile my project using: Development / 64 / UE4. Compile the editor using: Development Editor / 64 / UE4
There are no errors on build for . I see its listed (.cpp) when building/cooking.
Only thing i get is a warning about “real_time not set” in the environments.cpp
I made a blank c++ project, added TS … compiled… it works in client.
I am not sure whats “blocking” the plugin to work on my current project … ugh … time to go swimming in code
Turns out, updating from 4 versions of UE4 ago … doesnt like that. So now im making a new clean project and importing over.