[RELEASED] for UE4: Complete Sky and Weather System

Verified its in the right cs file. Verified all the folders and files are being copied over as well.
I have manually downloaded “4.2.35 (29 Jan)” for the 4.20 build of UE4. Installed and cooking now to test.

Review of the play after cooking (the one that happens before cooking is completed), I see :

[2019.01.30-17.35.17:482] 0]: Display: will use the D3D11 rendering API.
[2019.01.30-17.35.17:615] 0]: Display: Loaded dynamic library …/…/…/Engine//binaries/thirdparty/simul/Win64/TrueSkyPluginRender_MT.dll.
[2019.01.30-17.35.17:615] 0]: Display: Simul version 4.2 build 2300
[2019.01.30-17.35.17:616] 0]: Display: Simul water is supported.
[2019.01.30-17.35.17:617] 0]: Warning: d:\jarvis\releases\simulversion\4.2\simul\platform\directx11\createeffectdx1x.cpp(120): warning B0001: Texture file not found: Font16.png
[2019.01.30-17.35.17:649] 0]: Warning: d:\jarvis\releases\simulversion\4.2\simul\clouds\environment.cpp(108): warning B0001: real_time has not been set.
[2019.01.30-17.35.18:673] 0]LogInit: Display: Game Engine Initialized.

more errors found (not sure if these apply or not ):
[2019.01.30-17.35.16:955] 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TrueSkyPlugin and no native library supported.
[2019.01.30-17.35.16:955] 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TrueSkyPlugin_SC and no native library supported.
[2019.01.30-17.35.16:955] 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TrueSkyPlugin and no native library supported.
[2019.01.30-17.35.16:955] 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TrueSkyPlugin_SC and no native library supported.

Is the TrueSkySequencer and the TrueSkyLight the only things required in the scene? I used the "Initialize " method to add in a default setup.

Just to verify; is where i put the code (see attached)

Edit/Update 4:16pm CST on 2/1/2019:
Updated the entire thing to version 4.21.2
Downloaded and compiled the UE4 version
Installed everything (made all changes, etc)
Compiled server - ran it
Compiled Client - ran it
Black Sky
Pulled the stuff from the 4.21 plugin (launcher version)
put into the source version
setup folders for client (copy/paste)
Black Sky

If i have a “main menu” map, that loads first, should i initialize TS then? Is there something i can test that will show its loading properly, just, not displaying?

Edit 2/03/2019
Seems everything is loading, as i did a few tests.
The sky isnt rendering - what would cause ? I tested the launcher version on the sourse and it was ALL black. Fine, test proved TS is loading properly.
Setting up the 4.1 and 4.2 version for source, i get the grey/black sky. Shadows are black (totally void of light) and the sunlight functionality is working. It seems to be a render, i assume. What would cause the sky to not render in? Is a settings? cook?