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Hello! I’m having a bit of trouble. It seems that UE ignores the lightbuilds that I do (with having the plugin in use). The editor completes the lightbuild (for result see “viewport mode” image) but shows deep black shadows when I enter play mode. Toggling off the visibility of the TrueSKYSequenceActor while being in the viewport makes the shadows look like in play mode. When I restart the editor, the lightbuild result is gone entirely and I’m seeing the dark shadows from the “play mode” image, too. I’m working with UE 4.19. and 4.1a. Does anyone have a clue why happens?