And when I was using it, I found many problems with .
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After using the blueprint to control 's time, the directional light source can’t follow the real-time change of the value in the editor. The result can be seen only after adjusting the value.
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Transparency issues, 's fog and most translucent objects can not be very good integration, using material node without any improvement.
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is incompatible with Unreal Engine’s exponential height fog. Typical cases show that the sky is completely unaffected by the height fog at night, and the whole sky can’t fit into the environment when the volume light volume fog effect is needed, but we still need Unreal Engine’s fog system for many . is temporarily unable to provide us with such as volume fog.
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perhaps more or more convenient customization options should be added? For example, we want to quickly adjust the color of each part of the cloud illumination, extending the time of sunrise effect and other , is currently more difficult to achieve.
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does cloud volume and light effect seem not ideal? The longitude of volume light is not high, and many display problems occur when the volume light intensity increases to about 0.5.
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for the use of climate, lightning and snow seem to be very difficult to control. Maybe it’s my own problem.