Hi all, I’ve had a few issues pop up during our testing.
1: When trying to render the clouds out, we seem to only get pretty pixellated clouds, and during sunset shots it’s really bad. I have increased the “Maximum Cloud Resolution” to 4096, and we still get blocky clouds. I have attached some screen grabs of our settings. Please could you recommend settings to get the best realistic cloud renders. We will be prerendering everything for our shot so performance isn’t such a big.
2: When we don’t have geometry in the scene you can’t see the sky (appears black) (or render it). Is a bug? or do you need to have some form of geometry within the camera view to see the sky? Ideally we would like to be able to just render out a sky pass to comp it in later in the pipeline.
3: We cant seem to get the shadow cast from clouds to appear on the ground geometry. I have added the M_light function to the directional light but still dont see an affect on ground.