[RELEASED] for UE4: Complete Sky and Weather System

Could you check that the file has modifications:


        /// BEGIN  Additional code
        SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Binaries/ThirdParty/Simul", SC.PlatformDir), "TrueSkyPluginRender_MT.dll", true, null, null,false);
        SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Resources"), "*.*", true, null, null, false);
        SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Content"), "*.*", true, null, null, false);
        SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/shaderbin", SC.PlatformDir), "*.fxo", true, null, null, false);
        /// END  Additional code

Also check that the actual ThirdPary/Simul, TrueSkyPlugin/Resources(Content and shaderbin) exists. They are created when you install the plugin.

Hi,
I don’t know if it is compatible :/. What errors are you getting?