[RELEASED] for UE4: Complete Sky and Weather System

Hi again AP_Studios,

I simply mentioned that, with a setup where you change between sequences using that BP, it was working fine. The visual glitch showed by may be related to other thing. Working with the sequencer is a bit tricky at the moment, I have not tried all the possible configurations and I believe that some things don’t work as expected all the time (as you mention).

I can’t talk about things in the pass as I’ve been only working at Simul for a few months now, I’ll try to make a sample project where you have “dynamic weather”. Please, understand that we are a small company and we are working on other features and giving support to customers and at the same time solving bugs.
I don’t want to say that as an excuse, but things take some time and the fix of non-breaking problems sometimes is delayed.

Sorry for the inconveniences.