Hi, @nacho_simul, thanks for your support!
So, are you saying that the only thing I need to do is use the github version of Unreal (and ) and recompile the plugin from that branch?
Also, there are any plans to fix for the binary version?
Hi, @nacho_simul, thanks for your support!
So, are you saying that the only thing I need to do is use the github version of Unreal (and ) and recompile the plugin from that branch?
Also, there are any plans to fix for the binary version?