I cant lauch project if i install plugin. LogPlayLevel: Mygame: LogWindows:Error: begin: stack for UAT LogPlayLevel: Mygame: LogWindows:Error: === Critical error: === LogPlayLevel: Mygame: LogWindows:Error: LogPlayLevel: Mygame: LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 796] LogPlayLevel: Mygame: LogWindows:Error: Rendering thread exception: LogPlayLevel: Mygame: LogWindows:Error: Fatal error! LogPlayLevel: Mygame: LogWindows:Error: LogPlayLevel: Mygame: LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000040 LogPlayLevel: Mygame: LogWindows:Error: LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005F6FA9A8 LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005EF0B862 LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005F6E650D LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005F6E67DB LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005EEDD5FF LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005EEE1C60 LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FTrueSkyPlugin::EnsureRendererIsInitialized() [d:\jarvis\uplugin\version\4.15.0\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2974] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FTrueSkyPlugin::RenderFrame() [d:\jarvis\uplugin\version\4.15.0\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2266] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FTrueSkyPlugin::DelegatedRenderFrame() [d:\jarvis\uplugin\version\4.15.0\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2167] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!TBaseRawMethodDelegateInstance<0,FTrueSkyPlugin,void __cdecl(FPostOpaqueRenderParameters & __ptr64)>::ExecuteIfSafe() [d:\jarvis\uplugin\version\4.15.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:648] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRendererModule::RenderPostOpaqueExtensions() LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FDeferredShadingSceneRenderer::Render() LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRelevancePacket::RenderThreadFinalize() LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!TGraphTask<
FRendererModule::BeginRenderingViewFamily’::`21’::EURCMacro_FDrawSceneCommand>::ExecuteTask()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FNamedTaskThread::ProcessTasksNamedThread()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FNamedTaskThread::ProcessTasksUntilQuit()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!RenderingThreadMain()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRenderingThread::Run()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRunnableThreadWin::Run()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRunnableThreadWin::GuardedRun()
LogPlayLevel: Mygame: LogWindows:Error: KERNEL32.DLL!0x00000000B5AF2774
LogPlayLevel: Mygame: LogWindows:Error: ntdll.dll!0x00000000B6080D61
LogPlayLevel: Mygame: LogWindows:Error: ntdll.dll!0x00000000B6080D61
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error: Crash in runnable thread RenderThread 1
LogPlayLevel: Mygame: LogWindows:Error: end: stack for UAT
LogPlayLevel: Mygame: LogWindows:Error: HandleError re-entered.
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.05.15-14.19.09:779] 2]LogWindows:Error: HandleError re-entered.