Question - and may fall to the “general public”
Using (obviously) and i have a massive at the night cycle with the landscape being lit.
I do have expo. height fog.
I have a “default” setup other then that.
Landscape is set to shadow 2 sided and all that business
Single light setup in BP for .
My player isnt lit from under, that i can notice, but its hard to tell with the landscape being so bright at night.
Removal of the height fog seems to help, but, i cant imagine fog being a big “cant use” for .
Is there some tips & tricks i should be using to get the landscape not lit?
A box set to the underside of the landscape to help “block” the light?
Is there a view distance that allows light to bleed in ? I am stuck on one .
Sun light in the day, moon lit at night, thats all i want sniff sniff tear
EDIT:
i was just remembering that if i make a cave with the modular cave system i have, the light bleeds real bad in there as well when i make the cave areas bigger then 1x1x1 (default size).
So that made me think it was some sort of distance - like the landscape is big and beyond X distance so the light bleeds in due to culling or … something else … hmmm …