I imported my mesh/armature/animations from Blender 2.74 to the new UE 4.7.6 and noticed that as I was creating a blend space, my run animation didn’t look right. I went back into Blender, fixed the issue, re-exported the FBX (I have several animations saved in the action editor for exporting) then went to the animation in UE4 that I wished to change. Selected right-click reimport and when it reimported the animation, it came back as the incorrect animation; it came back as the animation which first appears in the stack (standing idle.) I figured perhaps I needed to reimport all the animations simultaneously so I selected all of them and reimported. This time, all of the animations came back as the 1 at the top of the stack.
Seeing as I can’t export just the animation from Blender as an individual file (rather than everything being lumped into a single FBX) then this is a problem. If/when down the road I want to update my animations, after having setup several other Character features (blueprints, materials, etc.) I don’t want to have to reimport and reconnect all my work simply because I needed/wanted cleaner more production ready animations.
Anyone else run into this problem? Any possible solutions to help me out? When I select to import a file from UE4 I select the FBX with the animations in it and deselect “Import Mesh” in hopes of just retrieving the animations but the ability to import (not reimport) just the animations disappears.
Thanks everyone!
UPDATE
Well I figured out how to export/import just a single animation from Blender to UE so it will be nice not having to destroy everything just to import a single animation; however, the fact that reimport doesn’t work like it should seems like a bug to me still whether it be Blender’s FBX pipeline or something with UE. That is, of course, unless I’m doing something wrong which is totally possible!