Does InstancedStaticMesh component count as one or many? Packed Level Actors internally use ISMs. So if we create such wall using one brick mesh and next create a Packed Level Actor how does it sum up?
Does InstancedStaticMesh component count as one or many? Packed Level Actors internally use ISMs. So if we create such wall using one brick mesh and next create a Packed Level Actor how does it sum up?