Yepp your understanding is correct, there’s nothing global about structs.
If you want to have something like global-variables easily accessible from anywhere during the lifespan of your application you can store/retrieve them from the game instance.
Yepp your understanding is correct, there’s nothing global about structs.
If you want to have something like global-variables easily accessible from anywhere during the lifespan of your application you can store/retrieve them from the game instance.