Hi
How can i use pixel projected reflection
For realtime reflection on mobile?
Like demo test on android called cyberpunk.
Hi
How can i use pixel projected reflection
For realtime reflection on mobile?
Like demo test on android called cyberpunk.
Hey there @DARK_GHOST6461! So for reflections on mobile, much of the fancier rendering tech (lumen reflection, ray traced reflections, screen space reflections) aren’t really supported. So you’d have to work with Planar Reflections for flat zones, and reflection captures/screen capture cubemaps.
From the rendering page on 5.0 docs:
I have tried planar reflection but it didn’t work on mobile.
Also there pixel projected reflection on mobile how to use it.
What about the picture in my question this demo i have tested on mobile which technique was used.
Thanks in advance
That screenshot looks like a planar reflection.
I am grateful for you for answers. But how can i apply planar reflection. I activated it from preference but when switch to mobile there is no reflection. Is there steps may i missed.
Also i have question about forward desktop render on mobile when activated the packaged project not open on monile is it limited for some mobiles.
Regards,
Did you enable mobile PPR? and do you have mobile HDR enabled in the project settings?
They are both required for mobile planar reflections to work.
Yes i have enabled hdr and ppr. But there is no reflection when switch to mobile preview.
With both of those enabled they should be visible, what’s the scalability set to in the mobile editor? My scalability had to be adjusted to Epic before the reflections were visible in the mobile scene I used to verify that info.