so how do i get around this limitation if i have multiple sub levels? Level Streaming? And if level streaming is hte option then how do i build the reflection captures? and what level streaming settings to use? So far ive been attempting streaming volumes to make levels appear when in the volume but doesnt really change all the broken reflection captures… mostly because tehy still try to build together…
I am consolidating all information regarding this issue in this post. The issue you are describing is not actually a bug with the Unreal Engine. There is a limit to the number of reflection captures you can use (341 to be precise) and adding more than 341 will not contribute to the scene or can lead to unexpected results.
The 341 limit for reflection capture actors applies to the World, which includes the main level and all sublevels. I highly recommend reading the following documentation to get familiar with Reflection environment in UE4.
Please create a new thread in the Using UE4 or the Blueprint Scripting sections of Answer Hub since this doesn’t belong in the Bug Reports section.