Referencing a child actor camera in level sequence

The Blueprint for a pawn has this structure, with ChildActor class being a Cine Camera: this is the only camera in the project.


I have added a new Camera Cut to a Level Sequence but when I click the ‘+’ symbol, the camera isn’t listed.

Presumably, this is because the camera isn’t instantiated until runtime? Is there a workaround for this, please?
TIA
Hugh