Referencing a blueprint defined custom class..

Header


TSubclassOf<ClassName> ClassPtr;

.cpp File



AClass::AClass(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
static ConstructorHelpers::FClassFinder<ClassName> ClassFinder(TEXT("**Path To File (IE: /Game/UI/HUD/BP_UI_HUD_PlayerInventory)**"));
	if (ClassFinder.Class)
		ClassPtr = ClassFinder.Class;
}


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