I appreciate the response. Using the interface as you provided let me do most of the events that were stored in the level blueprints, but there were still many that I could only get to half execute unfortunately. For example, one event was supposed to activate a sound blueprint in the level and play a movie that was on a widget, but it only activated a sound blueprint and didn’t show the widget. I’m going to assume it’s maybe because EUWs aren’t really designed to run while the game is playing even though it does allow you to.
In the end, I ended up using a device similar to this:
that let me easily keep track of what keys were associated with which events in the level blueprints and I could organize them on sequentially on the board with labels. Essentially the same thing as it was set up with the keyboard input events, but much easier to remember what each key did.
Again, appreciate the response!