Reference "Actor Component" none/empty

The player has to interact with the actor that’s housing the component. That’s how you know which component to talk to.

Interfaces are good. The player sends a message to actor A, just because that’s where the line trace ended up ( IE player is standing in front of actor A, or however you’re deciding which actor to talk to ). The referenced actor can pass the message to the component.

@Everynone You’re a big actor component fan ( I seem to recall ). What would you recommend?

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