This is pretty freakin’ awesome Maximum-Dev. Keep up the great work!
@Xodroc, A lot of people are experiencing that issue. Waiting to hear something from Epic on the answer hub page.
@PixelForge, Thank you very much.
Lakes with height based wetness.
Looking good! I love the wetness effect on the rocks near the water.
Ive been wanting to do this in UE4 for sometime now
Thanks.
Been moving to new place, didn’t have PC for a while, and internet for a longer while. But I’m almost installed again now.
Some quick put together. Most of the stuff are to be replaced.
Man that is amazing. The quality is so well done, it could easily fit into Endor. Can’t wait for this pack! =)
Indeed, my first thought was also for Endor
@Maximum-Dev: great and strong job, gg ;) Still searching for something to crit...!! Perhaps put a 'Stormtrooper' behind a tree for the April fool
@SE_JonF, Awwww very nice to hear that. Thanks!
@macoll, Haha thanks. It’s actually quite far from good quality yet though.
Changed clover mesh and tweaked procedural distribution. Looks more natural now, not happy with trees yet though. They should start looking better as I gain more experience.
I’m gonna be finishing something I was doing for Quixel and cook some stuff for our WW2 game now, will get back to this a bit later.
http://uupload.ir/files/hm3t_2.jpg
http://uupload.ir/files/f7qf_3.jpg
http://uupload.ir/files/hq11_4.jpg
Very nice work! I like especially the lightshaft pictures/views…
It looks great, looking forward to it
Paint paths where you want.
I would love to see this on the marketplace soon. Looks great! I currently own the other redwood pack, But my project could really do with this one too
Good work, Keep it up
Any eta on release?
Finished attaching leaves to it.
Looking back at it to see how my tree-ing improved.
Left: 4633 Tris. New
Right: 7273 Tris. Old
(Leaves included in tri counts)
Looking good as always. Nice optimization too. =)