Reducing erratic camera collision behavior

I do believe ive come up with a solution - i found the jitter cause, just break the hit result and plug in the distance to a print string and youll see that it equals zero when the camera gets close to the player. Basically the trace doesnt do anything at some points so the logic fails. But - i did this and it seems to work pretty well. Probably isnt perfect but its better than the camera popping in and out. It still very slightly shaky on the transition but maybe with some more fiddling it can be eliminated.