Redirecting generic input to ActorComponents

Actor can auto-receive input from LocalPlayer #. PC not particularly relevant here, even if disable input on PC, Actor still will receivine its own input action (but ONLY as properly defined Input action, classic or Enhanced does not matter).

Again, how do you see interface working? Say, Component 1 uses Classic Input and has 2 Axis mappings (WASD) and 3 ActionMappings; Ctrl+P, Alt+Shift+R and F1.
Component 2 also uses Classic Input and has its own custom Action Mappings.
How do you propose sending correct events to said actors WITHOUT the logic of said input leaking owning Actor? Because Actor WILL NEED to know about such actions to send them (they can be rebound hence why they are Axis/Action mappings), which defeats the point of unique isolated logic.