Huh… that’s interesting, firstly you’re right you don’t need the (float / 1.0) node. Right-Click the TookDamage function in the Player BP and Add Breakpoint then play the game, every time you take fall damage the game should pause here, just check that it’s still being called each time. (Note: When the editor pauses, your cursor might be constrained to the game window still, press Shift + F1 to get out of this), then click Resume at the top. If this is being called the correct number of times. If not the only thing I can think of right now is in the HUD Widget after the (1 - float) node, add a (float * float) node and multiply it by 2.0 to see if it gives a more fuller blood overlay.
yep its being called everytime as its supposed to, although i didnt realize the false was hooked up to it. So i just mulyiplied it by 2 and it works great now! thanks! Although i do have another problem im stuck on if you know much about destructable meshes! if yuou could help me with that too thatd be great!
Hi, i got a destructable window in my game, the problem with it is it dsnt always break when the projectile hits it. Sometimes you have to move around a bit before itll break. i have been messing with it for hours with no fix. can someone help...