Purely copying the files won’t work. You can maybe try migrating the project once you compile it.
It references the BetterPortals module in a couple of places
a) inside of the main project file BetterPortals.cpp => this will be your own project name .cpp as the primary FDefaultGameModuleImpl
b) inside of the build files
c) inside of the uproject file.
The errors are due to the project containing a sort of residue from the previous project. Once cleared or migrated the fresh project should work no problem. There is no barrier from the engines side. It works as it should in newer versions after testing.
Ok thank you that totally makes a lot of sense…is there a way to migrate without opening the project? asking because i can’t even open the file from my folders or through the unreal project broswer in epic games launcher… :,)
and when i mean by that is i get a pop up that says “cant be comiled” and it gives up if that makes sense