RecordAnimation may not record correct bone locations

Yes… every recorded animation sequence has NO LOCAL LOCATION OFFSETS - except Pelvis joint. But using physX, even with most aggressive projection tolerance and stiffness - the location offsets DO exist, up to 1cm, which is enough for the “fixed” in the world joint to damp. Is it possible to record the animation with the bone’s relative locations, not only rotations? or it is FBX asset special condition?