Just save the actor transform every tick in an array. Spawn a new actor with this array and interpolate him per tick along the transforms from the array.
Keep in mind to limit the framerate or do it with a certain amount of time
Just save the actor transform every tick in an array. Spawn a new actor with this array and interpolate him per tick along the transforms from the array.
Keep in mind to limit the framerate or do it with a certain amount of time