Recommendations for a 3d Fighting Game

Hey everyone I would like to know if any of you have any recommendations on how to do or approach the following.

  1. How should the camera be positioned in the level.
  2. Advise on how to design health, damage, and other attributes that is common to all fighting games through Blueprint.
  3. And should I start with the Blueprint Third Person Template or start from scratch (which I’d prefer not to do).

Oh and one more thing my animation skills are looking better and better than I thought they ever would, mainly because I use iClone. I start off with an idle animation of my choice from Mixamo and I break the clip from frame 1 so the character is in the initial pose, and then take it from there using my favorite way of animating which is called Pose To Pose! So yeah animations aren’t the issue since I want to start off with a simpler 3d fighting game which there is such a thing you know as a simple 3d then add on to it with each update (sequel). Okay that’s it I look forward to all of your inputs and please NO unreasonable discouragement. Thanks

When you say 3D fighting game, are you referring to a fighting game that occurs in 3D space but still with a 2D-like feel such as the Soul Calibur series? Or do you mean other types of fighting games that happen completely in 3D space such as Anarchy Reigns? Regardless which one you are referring too, I recommend you look at a fighting game currently out that has the style of play you are looking to create, and then do your best to plan on how you will clone the system. From there, you can tweak things to make them different and unique to your game.

Hey sorry for the late response I’m still sorting through my ideas and options. Basically I mostly mean a fighting game like Soul Calibur or even Tekken to start off with and like I said before animations aren’t really an issue since I’m keeping it as simple as possible although my game is going to be in the 3d fighting game genre. So yeah any advise for what I asked earlier?

Health = take a look at the one in the content example demo (in the HUD map) -> you can nearly do everything with that technique (stamina, magic, mana,…);
Attacks (animations) = ;
Damage System = https://forums.unrealengine/showthread.php?6774-Damage!

  1. Start with the Sidescroller template