Recieved Crash When Renaming Blueprint Component

We Got One!!!

Alright, I got it on video and will be posting this shortly. I am also going to try and take a video of what happens when you go back into the engine as it may give you and the team more insight on the issue.

For the meantime, here is the crash log that just happened…

Fatal error!

Address = 0x839d2c00 (filename not found)
IncrementalPurgeGarbage() 0x7914332f + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:972] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
CollectGarbage() 0x791190a5 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1171] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
FKismetEditorUtilities::CompileBlueprint() 0x6f6adfed + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:419] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintEditor::Compile() 0x68a83316 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\kismet\private\blueprinteditor.cpp:2331] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Kismet.dll]
TBaseSPMethodDelegateInstance_NoParams::Execute() 0x68abd2ed + 12 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Kismet.dll]
TBaseSPMethodDelegateInstance_NoParams::ExecuteIfSafe() 0x68ac2237 + 9 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Kismet.dll]
FUICommandList::ExecuteAction() 0x7529cbb6 + 60 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:104] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SToolBarButtonBlock::OnClicked() 0x7540056d + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:293] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() 0x753c471c + 17 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams::Execute() 0x754d6f7a + 6 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonUp() 0x75518f59 + 17 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonUpEvent() 0x752e4cff + 20 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3421] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::OnMouseUp() 0x752d2219 + 17 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3388] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FWindowsApplication::ProcessDeferredMessage() 0x79646c25 + 12 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::DeferMessage() 0x796314e1 + 74 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1636] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::ProcessMessage() 0x79647d6e + 41 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:736] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::AppWndProc() 0x7962d4a2 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:598] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x84e92434 (filename not found) [in C:\Windows\system32\USER32.dll]
Address = 0x84e92297 (filename not found) [in C:\Windows\system32\USER32.dll]
FWindowsPlatformMisc::PumpMessages() 0x79648216 + 48 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:761] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FEngineLoop::Tick() 0xd6ad7a7d + 8 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\launchengineloop.cpp:2080] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0xd6acd23c + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\launch.cpp:133] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xd6acd2aa + 5 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xd6ad91c9 + 17 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xd6ada089 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x866116ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x874434a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x874434a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]