Recieved Crash When Renaming Blueprint Component

Okay TJ, sorry about the delay. I was able to make it happen once but I wasn’t recording yet. Every other time it actually threw an error in the compiler results. I am having a problem getting my video off my phone that shows me attempting to do that and for some reason, Windows isn’t seeing it. But basically what I did what have a TextRenderComponent with a name like ‘Options’ for example. In my case, it was attached to a SceneComponent. Compile it and once everything is good to go, try closing the editor, going back in, deleting ‘Options’, then adding a ChildActorComponent to that same root. Rename that as ‘Options’, then hit Compile and see if it crashes. It seems like maybe after it crashes, it then throws an error that TextRenderComponent ‘Options’ does not exist in the Compiler Results. Anyways, hope that helps and I’ll let you know if I see it again. Take care