Recieved Crash When Renaming Blueprint Component

No worries buddy and glad to hear you had a good holiday. Between a call I have with Microsoft on Friday and building a new workstation, it’s been crazy to say the least but things should free up by this weekend or Monday at the latest. I’m in the process of trying to pitch Microsoft my game for a publishing contract and my friend who runs Global Community Management at EA on the Battlefield series is trying to get me in EA and Sony as well. It’s been a long time dream to start my own video game company and I’m getting down to the wire to hopefully raise the funding.

Actually, when I left my job, the Friday before is when UE4 dropped and I’m not kidding that literally the night before, I was sitting there going over press info and videos on Inside Unreal wishing that it would come out and it did the next day. Since then I’ve been working from early till roughly 5am every night trying to get the content, functionality and idea of the prototype while also trying to learn as much about business and fund raising but it’s starting to come together. I’ve been chatting with Microsoft for a while through email and have been a member of the ID@Xbox program since last year but Friday is literally the first real opportunity to pitch them that’s not email so I just personally need a little bit of time to give it my best shot.

But thank you for the patience and I will definitely get to it by Monday one way or another TJ. Even though I found a way around it, I still have to convert a couple more of those TextRenderComponents to that new ChildActor I created so hopefully I can get it to happen. I’ll keep you posted and looking forward to the stream tomorrow. Take care TJ.