RecastNavMesh changes Agent Height back to 144

ok, just tested several things and found probably the triggering event for the change.
Here is how to reproduce it:

  1. create new project

  2. add landscape

  3. add new object collision channel (object type) any name

  4. set object type of the landscape to the new one (change to custom collision)

  5. add nav mesh bounds volume

  6. set agent height to (any than 144)

  7. save project

  8. close project

  9. open project

  10. change the object type of the landscape

RESULT: the agent height will change back to 144

Funny thing is that sometimes it resets by it self when you open the project.