RealtimeVR: Biotic – laboratory

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Thank you very much for your detailed feedback!

  1. You are right and we are going to consider this for further in-game footage and presentations.

  2. Thanks for this input, too. To be honest we set ourselves a time-limit for the project to not get lost in every detail and we also just wanted to give impressions about what is possible, but of course the overall menu and billboard-card design could be improved!

  3. Thanks! :slight_smile:

  4. Well, in this particular scene, the light elements are not and static. But this was just done for convenience. It would be possible to integrate dynamic lights for special cases, for example a desk lamp. lighting needs further preparations to look good and for the moment will not achieve the same visual quality as static baked lighting.
    What do you mean with “Replacing the level seamlessly?” We already did projects where the sun was in that you could do a complete day/night cycle but this requires a more tuned setup as said above. If you talk about level streaming for changing to another office/laboratory etc. this is of course possible.

  5. We are not sure about VXGI but we believe that in about a year (or 2 years), there will be a lot more viable solutions for dynamic lighting that run well (on high-end hardware at least). And yes, we are also working on a streaming solution… :wink:

  6. Yes, we also think that this is an underexplored area but on the other hand there are special software suites that are more suitable for simulating those processes etc. But we could imagine using the UE as a frontend for visualising the output results and we are looking forward to a project in this area :slight_smile: