An atmospheric dense fog particle effect.
Two different fog types are included (fast and slow moving). The fog can be localised to the player by simply making it a child of the avatar GameObject (in Unity), or adding the Niagara particle system to the character controller blueprint (for Unreal)
Built-in, URP and HDRP pipelines for Unity are included.
Watch a video of Dense Fog VFX here: https://www.youtube.com/watch?v=1lNN6rVWMEw