I finally built it, but how do I turn on AHR. I see some settings in the post process, but can’t find the one that makes it actually start giving off GI.
how are you able to get a dark scene with AHR and i cant?
Is AHR?
Wow looks better than vxgi
BTW any info if AHR will work with Oculus? So far from all the GI methods only LPV and VXGI work with VR. DFGI just renders one eye and AHR has bugs all over the place, some stuff in one eye some in other, half the scene lit other not etc.
Is, it AHR even on? Because it doesn’t really look like it to be honest.
Man, that looks ! Maybe a bit dark, but really good. Glad to see you managed to re-enable the albedo all by yourself
You are running just glossy right? Like, disabled diffuse?
I actually haven’t fixed it. I know why it happens, and I think I know how to fix it, but haven’t got around to do it. BTW, nice FPS, and should only improve with the voxelization tweaks I’m making. Are you planning on keeping your old 660?
I made a video a while back, check it out : https://www.youtube.com/watch?v=zNY9_GRw5Zw
And just wait for the improved reflections
Haha, yeah, that was bound to happen. Sadly VR support is not something I have in mind for the immediate future, as I can’t even test it. Tried the -emulatestereo option, but didn’t do anything, and without actually seeing the bugs, is quite difficult to solve.
Check the reflections, think only reflections are enabled, diffuse doesn’t seems to be on.
Some diffuse is on, YouTube butchered the brightness, might also have something to do with my screen being too bright haha
is really nice
I’m repeating Bladerskb’s question…!!? how are you able to get a dark scene with AHR and i cant?]
What was your modification ? Deleting / Adding / Tweaking
With AHR… Total lights used [5 lights] & Point Lights are not supported yet…
The Reflection Demo contains:
1 DirectionalLight
1 PointLight
6 SpotLights
AND
1 SM_SkySphere
9 SphereReflectionCapture
Ok so I removed some of the lights hehe, directional light is gone, hacked the slight albedo back in and set intensity to 0.1 with “affect dynamic lighting” in the spot lights set to like 3000.
OK, I can say now. The student has surpassed the . That scene looks too good. I mean, I never got it to look that good, always have to fight with the temple scene.
May I ask the settings, FPS and GPU? 1080p right?
Forgot to mention that its like 5fps because its high resolution 2560x1440 with voxel size of 2 haha, used matinee to render it out wanted to see how it would look, however by making the voxel size bigger (7) and at 1080p i get like 25-30fps (directx11) and it still looks nice, just a bit lower quality in the reflections.
Also it was using the temporal AA for Diffuse
Specs are
AMD FX 8120 @ 4Ghz
AMD R9 390 G1 8GB GPU
32GB Ram
Windows 10
Why is it so dark?
. One thing though, there’s a steep fall on FPS after a certain voxel size. And you may want to turn the initial displacement a bit down. Ideally, one should bring it as down as possible, while checking for artifacts. Something like 3 should work in most cases.
That image made me laugh so hard.
Moved the GTX 660 to my father’s computer so yep its still around for some testing, but that computer has quite different specs in other areas as well.
I didn’t read the full tread, but you guys did a RAY TRACED GI what I can download from ??? :o
did all of
Yup, just do the usually steps for building the engine from source.