work!
I’ll check it out today and report back then.
Haven’t pushed that changes to the main branch though.
Still needs a bit of work till I move it to release.
Sadly study has kept me from working week
I just have one question, do reflections work on translucent materials with system? The project I am working on atm would greatly benefit from more accurate translucent reflections, I don’t care too much about refraction
For now, no, but supporting transparency is easy to do, and it’s something I want to do.
The thing is that the easy way to do it will only allow 4 different levels of transparency (got just 2 spare bits to use on alpha). Not sure if that would be enough for some real use.
Dynamic Voxel GI Light … Rotate Z-Axis 360 degree
https://youtube.com/watch?v=0mnkocryfec
That’s with VXGI or AHR? Think VXGI though, think AHR it’s not that stable yet
VXGI … but VXGI is heavy … i’m not have info FPS from AHR
Looking good. Let me now if you try ahr. What is your hardware?
i have download problem now… i try ahr later… gpu : gtx-860
Do you have a rough time estimate on when the new 3d texture system will be on git? I am working on a new project for the vineyard challenge(The Vineyard Challenge - 3D Architectural Visualization & Rendering Blog) and I really think will speed up my workflow as currently lightmass is taking over 5 hours to bake on a i5 3570k and I’ve only completed a third of the scene! Anyways heres a look at what I’m working on,there is a lot more in the scene, but guess what? Lightmass is still baking the rest of it!
Looking good!
Half of the system is already working on my build, so don’t want to be over-confident, but probably mid august at most. It could be earlier, but don’t want to have to delay later.
You think that the 4 levels of transparency is worth looking into? Shouldn’t be difficult to add. In any case, need to have the other system up and running first.
If you do end up using AHR, could you add a small mention to it somewhere in your submission? Would help a lot. And good luck!
Mid August is perfect! I’ll definitely give you a mention in the entry btw a lot of entrants are talking about using your AHR in their entry’s so thats a good sign :). I think any form of translucent reflections is worth looking into atm since ue4’s translucent reflections are pretty limited atm(no cubemap projection). Anyways, good luck with your exams and full speed ahead with AHR!(And another btw, most of the uglys in that shot are lightmap errors that just refuse to go unless I crank the settings up to (while also maxing baking times!)
Really? People are talking about AHR? Can’t let them down then! Will do my best to have it working by then.
Have some many things that I want to code but hadn’t had the time. My whiteboard is filled with stuff (quality of the photo is awful, used an old cellphone I had on the desk cause my phone is out of battery D: ) , but you people get the idea
Thanks, had one today (multivariate calculus, second time I give it. Was so strange, mostly theoric. Let’s wait for the results), and another one on the 28 (Logic. Worst subject by far, and poorly taught, so that makes it even worst)
Is there a difference between multi variate and multi variable calculus?
I have been waiting several semesters to get into the class and finally got on… There aren’t enough people taking it at my school, it will be a class of 2.
Nah, just different names. Class of 2? My classes are from 250 to 15 people , normally about 60 - 70. Considering about 50% drop out, the classes of the first year are filled with people, but after that it goes down a lot. University here is quite different from the one in USA, for example. There are no rooms to live on the university, you go there to have the classes / exams / study, and while the career is 5 years long, the average student takes 8 years. For example, on single variable calculus, from about 1200 last year, only 41 got over 60% of the course ( no need to give the exam) and about 400 got between 25% and 59% ( that gives you the right to an exam). All the others had to re-take the course.
Do the emissive materials with ahr cast shadows? If so, do you think it could be a way of doing unlimited dynamic lights?
They do, contact hardening shadows, so yeah, emissive objects work as area lights. Maybe after I fix some stuff it might be possible to switch the dynamic lights with ahr emissive objects, but for now at least, the range is short, and you need a big emissive object to get proper illumination, small objects are too noisy.
Hope that improves after I finish the changes I’ve been talking about.
About that scene that I promissed a long time ago.
I will make it when you release next update because I love to test new features (and I’m a bit lazy,sorry )
I will make new thread because I feel like I’m hijacking your thread and I will post pictures there.
Great then! Link the new thread here after you have it up
I will post link here.How is AHR going?