Just pushed a small commit, some bug fixes. For the ones that have Git properly set up, it should be just clicking Sync under TeamExplorer tab in visual studio and it should fetchs the commits automatically.
The others can just download the clone zip, and copy over the files in the Engine folder.
For the ones that don’t want to download the clone zip ( it’s not big, think about 100 - 150 mb) the changes are only on two files, so you can go click on the commit on , that will show the changes, then download all the changed files and replace on the corresponding folders.
I would recommend getting a decent scene off of blendswap.com, they’re all free, also you could download the starter apocalyptic scene tutorial file from Prices tutorial here: How to Create a Post Apocalyptic Environment — Blender Guru you would need to add some basic low poly grass planes instead of the particles he’s using, you would also have to make the floor shinier and create pbr maps in photoshop but its eaier then doing everything yourself
Yeah that could work. Will probably buy some pack from the marketplace too, but working on getting the lights to play nicely right now. Need to get shadows working correctly
I could start working on it if you want?
Thanks! Any help is welcome
EDIT: I have two people that wanted to help with the drone already, so if you could start with the scene that would be :rolleyes:
No problem, will start straight away!
AHRTestScene_Crash
Hi everybody;
Here are the steps I had follow to build the AHR through https://.com//UnrealEngine
- Clone/fork the release branch from .
- build the AHR code by running the “setup.bat” file (which took about 14 hours), till the end of (installing prerequisites in the cmd black window)
which disappeared automatically at the end . - Run the “GenerateProjectFiles.bat” file.
- build “UE4.sln” using Visual Studio.
After completing the whole process; I was able to create a new project…
But; when I tried to open the (AHRTestScene project uploaded by ); the following Crash window appeared
I didn’t send the report yet… waiting for an advice to fix …
Best Regards
That’s odd, would seem like it’s not finding one shader.
Gonna ask 4 things.
First, have you tried loading another project? Does it works?
Second, please send me a screen of your Engine/Shaders folder, to check if it’s there
Tirdh, are you using the first version I uploaded or the one I uploaded on friday?
Finally, go to Engine/Source/Runtime/Renderer/Private/AHR_Pipeline.cpp and copy to me line 147. Should say : IMPLEMENT_SHADER_TYPE(,AHRPerPixelTracingKernelGenerator,TEXT(“AHRPerPixelKernelGenerator”),TEXT(“tracingKernel”),SF_Compute);
I’m also thinking it might be a problem with the path, it’s quite long, will check if Epic have some kind of fixed path for the shaders
My answers:
1st - After your reply I did try with 4 previous projects… 3 of them were OK, the fourth one gave the same crash.
2nd- Here is the screen of my Engine/Shaders folder
3rd - I had deleted the first version… Now I’m using the version got through the link in your post (#425) on 04-17-2015
4th - I ran the “AHR_Pipeline.cpp”, it was opened in Visual Studio, the line you had mentioned is existing.
I hope my answers would be helpful
Sorry for botheration
Well, everything seems to be correct, but I did a test creating a folder with that path, and got some errors. Ultimately, the errors were because the folder path is too long. Move all the source to another folder and try again, should work
I moved the whole source on the root of D:/ drive.
With your project; It didn’t work (same crash)…
With another 4 projects… it worked fine without any error…
That’s really strange. Kinda out of ideas :S Will keep thinking about it. At least the other projects work right? I mean, you get proper GI and stuff there?
Well, think I fixed it.
Pushed a new commit with that fix, the new shadow system and updated to 4.7.6. Please try it.
Now you can have cascades as usual. There are a few bugs still to fix on the shadows, but they are kinda working.
The video is looking good, got the scene from JECOGames, a small warehouse that fits good, and Xerithas and Wozner are working on the drone.
It’s OK; No complaining… Since it is running well… it’s fairly enough for me for stage
I’m newbie with ; can you please lead me how to grab the new commit (new shadow system) and how to merge it with the code I had build previously ? OR… may be you mean I have to download the code from the beginning, since you updated to 4.7.6…!!?
Sorry for my poor English language…
Na, you don’t need to re-download the whole dependencies. On the best case, it’s just a few bytes as It will only download the changes, on the worst, you’ll have to download the source again, but that’s about 150 - 200 mb, not that 3.5 GB.
There are two options, but that depends on how you got the source from gihub.
First of all, try going to Team Explorer > Unsynced Commits > Sync. If it works, you’re lucky and your repo is set correctly. It should automatically download and apply the changes, then it’s just recompiling.
If that didn’t work, you’ll need to download the zip with the source from github and then copy and replace to the folder you have now. Don’t delete anything of what you have now, just copy over the Source folder of the zip to the folder where you have AHR compiled and make it replace everything.
If you cloned by pressing Clone in Desktop, the automatic sync should work. That’s of course assuming you have git for windows on your computer and the git for Visual Studio.
Please tell me how it goes
As a quick note, just discovered a bug. Using a material with tessellation crashes. Need to add some check to by-pass tessellation on the voxelization stage
Hey . I managed to test your system in LandscapeMountains. I followed your video. Here is the result.
My System: .
I hope I could help.
I can’t really see it on the picture, are you getting GI? About the performance, well, that kind of open scenes are the worst case actually, but that’s no excuse, still can improve things
Actually; I don’t know where to find “Team Explorer > Unsynced Commits > Sync”
First I tried in the … Then Visual Studio, but no way… that because I’m not familiar with both & Visual Studio ]] ; So I went to your 2nd suggestion
I did everything as instructed…
The result… same crash only with your project (AHRTestScene)…
Anyway; I don’t want you to spend more time thinking about … cause at least; I can create new projects and open previous projects without errors…
My next step is to follow your video and see what can I get…
Kind Regards & Best wishes
Hmm, really strange. Maybe question is a bit stupid, but you did compiled again after copying the new files right?