Yes, bought a 4790K, and after installing it my motherboard decided to burn. Literally. So yeah, things are a bit complicated right now
I’m sorry man, sounds like ****. Don’t give up! I’m digging your hard work!
Thanks man!
All working now, was actually lucky with my i7, it hits 4.7 GHz without a problem.
Want to finish the project i’m doing week, so that I can get to AHR again.
I’m really sorry for the lack of updates, but doing my best to get all to you guys. Have me a little bit more patience
is .All that work done by one man.Congratulations!!!
Thanks man!
I thought I heard Epic say they were developing Dynamic GI when they were speaking at GDC.
No idea really, but in any case, my plan was to make public and when it’s stable enough, after some rounds of public beta testing, talk with Epic to merge it into the trunk. Can’t hurt to have more than one system around
True, but that’s assuming they aren’t the same systems. Hopefully they aren’t. There might be more info about their plans or current development with that, maybe someone else here can shed some light. Either way, the day lightmaps die is a good day!
Quite sure they aren’t, last time I saw dynamic GI on Epic’s side was with distance fields, they might be going that way. Still, if they are similar a merge would be possible, quite sure there’s something interesting on my side
“distance fields” does sound familiar. I think you’re right about that.
Do you think I’d get good performance with your system on a GTX580?
I think you mean the dynamic GI they talked about at GDC15, that was Heightfield GI and as far as I understood it, it’s a totally different deal. So no worries there ^^ I remember that they had distance field GI as well, but that’s limited to one bounce as far as I remember and I’m not sure if it’s the same thing or not.
With Epic’s DFGI and Heightfield GI (assuming they are different techniques, like I said I’m not sure), Nvidia’s VXGI, and 's GI solution, we would end up with 4 GI solutions. I think that would be great, since they work differently they might have different pros and cons, so everyone could choose which one he wants to use.
Buuut that’s just a thought
Greetings,
Dakraid
Yeah, should be more than payable with that system, but sorry if I can’t be more specific for now
My goal is to get the whole algorithm to 10 - 15 ms on my GTX 750 Ti at 1080p for a “realistic game scene”, not a demo one.
Hi,when is beta version going to be released?
No date for now, like I said, need to finish some work first.
Guess I could say soon (?)
But that’s with one bounce, right?
Well if you need a tester, sounds just up my street. We are using Distance field shadows at the moment, as with any space scene, it is dynamic and for single light sources, could rock! We have things working quite well, but could probably achieve more with system. PM me if you are in need of testers:) I will some time to
[video]- YouTube
For now, yes, but I plan to include multiple bounces, and the idea I have for them shouldn’t make a big impact in performance.
Seems like a good fit. Will send you a PM
If needed I would love to test as well, Caffeine’s space station is in constant rotation which could prove a cool little effect
I’m primarily interested in Dynamic GI because my game has Tall Ships sailing on the ocean. The best you can do with baking is ambient occlusion.