Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Don’t worry, I’ll look into it :wink:

That might work. One thing is that the hardware requirements on the gpu side will be quite high, after all is meant for a one time operation in development machines. Mostly concerned with the memory, as it could easily use a couple GB of vram for just ahr stuff. Mostly temporal grids, the idea is that the final sparse octree is quite compact. Will see when I get into it