DylserX
(Dylan Browne)
September 18, 2015, 4:36am
984
Wow. Just. WOW. That looks ! Maybe a bit dark, you could try playing with the indirect intensity setting in the light, but still, so . Great job man
Pushed a new build, metals should look quite better now, and also, while is fake as hell, i added a bit of the albedo to the irradiance grid, so now you can see reflections from non-lit objects. The problem is that It’ll cause unlit objects to “emit” their color. Doesn’t work that bad actually, might leave that as a tweakable option.
About stereo, I don’t have a kit to try it, but a guy that had one and wanted to use AHR on his game told me that it only rendered to one eye. Was likely to happen the way i’m doing the render, so would need to look into that. There’s supposed to be an option that simulates VR with a split render, but I never got it to work.
Ok so I went and tried the new build in Caffeine, Was mainly testing reflections, looking pretty cool atm really pleased with the reflecting of everything