The thing is that you normally give a smaller weight, like 0.5 to the prev one, so you get something more similar to a moving average. Also remember that light looses energy on each bounce, so even if you have a lot of bounces contribution is quite small after 3 or 4. You do have a point with the limited range thing, but don’t think it’ll be much noticeable. Guess I need to try and see.
Tbh, temporal trailing shouldn’t be that bad, did a few tests a while back and actually looked better, as it smoothed Voxel changes.
EDIT: also is what NVIDIA is using to bring multiple bounces in vxgi if I remember correctly