Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Sounds like a plan! Will tell you when I’ve finished converting to 3d textures and we can try that.

Recycling prev rays for pixels that hadn’t moved a lot is something i am going to do, been thinking on that for a while.
About distance fields, epic is already doing a lot of job on that area, so think is better to leave them work with DFGI and similar, like I said before, distance field have their own plus and cons, so it’s cool to have different options to choose.