But the oclusion quality of cryengine doesnt look half bad , while you mentioned that your low quality mode is going to have a lot lower quality oclusion , or do you think that it is going to look as good as that voxel based global ilumination tecnique , personally i would prefer to have high quality indirect shadows cheaply , while not sacrficing the gi shading quality ( you said that you were calculating it at 1/4 the resolution , so i dont want to go any lower than that) but i wouldnt not having reflections with ahr , especially since i am looking at real time reflection tecniques that use the harware pipeline instead of the shaders .