Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Hehe…I hope there comes the time where I can talk abit more about the specifics. All I can say is we use kind of dynamic lighting but not LPVs^^ And yes…we are struggling as well :smiley: All the features from the Kite Demo are amazing (oh and btw…I also just want to point out that I really love the engine! I think its remarkable what Epic does, but still…I also have my concerns^^) but the problem with the Kite Demo is…its a Demo, a Cinematic. Its not a Game. Why are there no houses in the Kite Demo? One good point for is probably that it wasnt needed to tell the story, but another one might as well be: they have no propper solution yet to have good dynamic interior rendering! It works well for landscapes and outdoors, but there is nothing for interiors. So they just skipped it. Another even huger problem is, that all the features used are insanely highend. So the question is, why can GTA5 look almost as good as the kite demo BUT with loads and loads and looooads of more stuff run on consoles fully in realtime and the Kite Demo cant? And here we are again at the spot of veeery game and platform specific engine programming. A lot of these issues have been buggin me for the last 2 years :smiley: Working in a production is just so ****ing fascinating and I learn so much. Great stuff!

Cheers! :slight_smile: