Talking about hard work, i’m going to ask you people something …
I want to apply for the Real Time Live! conference at SIGGRAPH, and for that I need to make a video showcasing . I could really use some help, as I have about a week to build some scene that looks good enough to earn me a place there. I will work to get both the shadows working correctly and PBR weekend, so that next week I can do just the video.
I don’t really have much experience with matinee or actually building things on UE, mostly a programmer here :), so that’s why I’m asking for help.
Should be something simple, keeping in mind the time constrain, but that shows the biggest features, that are dynamic scenes, dynamic lights (directional and spot only), reflections and emissive.
Was thinking something about the lines of a drone scouting an empty building, post-apocalitptic, with sun coming trough cracks in the walls and roof. Give the drone a spot light, have some metal sheets on the floor or something to show reflections (reflections with AHR work best for materials with some roughness, on perfect mirrors you see the voxels) , to show emissive maybe a light tube hanging or similar, and at the end some wall collapses or something so that it shows dynamic geometry. Just an idea, what do you guys think?