Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Well it’s all good, but game, you are referring to, is player driven. Players can build anything, anywhere, in any capacity (;. So technique, should scale to actually densely populated environments.

So I think, celverly managin voxels around, should allow to scale technique to any scene. You don’t need to voxelize everything, you don’t need to do it every frame.