Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Yes and no. I was using reflective shadow maps for a while, but now I reverted to storing the lighting on voxels, so had to re-work the shadow system. With that being said, I need to do a good rewrite, make a new pass for the directional ligths. Spot lights can be supported without needing another pass. Point lights are another story, and will take a bit longer.

There’s one thing i forgot.
Wanted to give a big thanks to Daedalus51 , and Wozner for the big help they provided on the early test stages, been testing AHR with them for quite a while now. Thanks guys!