Quick update. Got most of the things working now, working now to get shadow mapping (that i need to find the direct illumination of the voxels) up and running, think i’m close.
Also, did a few changes and managed to add HDR to the voxels. Not true HDR, but can now store illumination or emissive values up to 32. Also, the way the voxels are now it leaves space to add transparency in the future.
Last but not least, found out a few days back that they moved the deadline for the Real Time Live! section of year SIGGRAPH, have until the 26 of month now, so think I will enter!
Will need some help from you guys coming up with some content to show, but will talk about that later, have to make AHR public first right
Well, that’s it for now.
BTW, is not an Aprils Fool prank, i’m for real