no worries mate, we aren’t starting up tomorrow or anything, but we need to have a solid pipeline in place before we start working on our pipeline demo.
Ideally we just need it to do everything that UE can do, all the shaders and their properties, everything. If we have to go another rout, we go another rout should kind of thing limit what we can do or make us have to develop our tools farther than what were would be ready for. At the end of the day, the idea that we could render 90% of our lighting via emissives isn’t a deal breaker for us, but baked lighting might be a hindrance to us, which means going fully dynamic with Epics’s solution and taking a hit by not getting fine detailed lighting at least in the beginning. After all we plan on doing Sci-Fi episodically which means lots of particles and explosions, and dynamic destruction of environments etc etc. We already know what Epic has will work for us, what I am trying to do is streamline the process and improve over all quality.
So don’t sweat the small stuff yet, I am just explaining that we have specific needs, and that I am trying to figure out if your solution would work for us. I do however very much want to test what you are developing, and see what the boundaries might be.